golang是世界上最好的语言【呸!啥也不是】
开发环境配置
设置环境变量
如果vs code安装插件下载失败,配置一下go环境变量,设置proxy
go env -w GOPROXY=https://goproxy.io,direct
go env -w GO111MODULE=on
查看go环境变量
go env
所有go的环境变量
set GO111MODULE=on
set GOARCH=amd64
set GOPATH=C:\Users\Administrator\go
set GOPRIVATE=
set GOPROXY=https://goproxy.io,direct
set GOROOT=c:\go
set GOSUMDB=sum.golang.org
……
第一个go web程序
新建main.go
输入helloweb按回车
package main
import (
"fmt"
"net/http"
"time"
)
func greet(w http.ResponseWriter, r *http.Request) {
fmt.Fprintf(w, "Hello World! %s", time.Now())
}
func main() {
http.HandleFunc("/", greet)
http.ListenAndServe(":8080", nil)
}
命令行执行go run main.go
然后命令行访问服务
curl http://localhost:8080
得到以下的结果,那么第一个golang web就执行成功了
StatusCode : 200
StatusDescription : OK
Content : Hello World! 2022-02-09 20:25:07.5051433 +0800 CST m=+55.242234801
restful接口定义
导入依赖
go mod init example/web-service-gin
产生模块管理文件
module example/web-service-gin
go 1.15
main.go导入github.com/gin-gonic/gin
import (
"net/http"
"github.com/gin-gonic/gin"
)
执行
go get .
go.mod(类似nodejs的package.json)
module example/web-service-gin
go 1.15
require github.com/gin-gonic/gin v1.7.7
自动扫码导入依赖同时会发现目录产生了go.sum文件,其类似nodejs的package.json.lock文件
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/gin-contrib/sse v0.1.0 h1:Y/yl/+YNO8GZSjAhjMsSuLt29uWRFHdHYUb5lYOV9qE=
github.com/gin-contrib/sse v0.1.0/go.mod h1:RHrZQHXnP2xjPF+u1gW/2HnVO7nvIa9PG3Gm+fLHvGI=
github.com/gin-gonic/gin v1.7.7 h1:3DoBmSbJbZAWqXJC3SLjAPfutPJJRN1U5pALB7EeTTs=
github.com/gin-gonic/gin v1.7.7/go.mod h1:axIBovoeJpVj8S3BwE0uPMTeReE4+AfFtqpqaZ1qq1U=
github.com/go-playground/assert/v2 v2.0.1/go.mod h1:VDjEfimB/XKnb+ZQfWdccd7VUvScMdVu0Titje2rxJ4=
……
编写代码
package main
import (
"net/http"
"github.com/gin-gonic/gin"
)
type album struct {
ID string `json:"id"`
Title string `json:"title"`
Artist string `json:"artist"`
Price float64 `json:"price"`
}
var albums = []album{
{ID: "1", Title: "Blue Train", Artist: "John Coltrane", Price: 56.99},
{ID: "2", Title: "Jeru", Artist: "Gerry Mulligan", Price: 17.99},
{ID: "3", Title: "Sarah Vaughan and Clifford Brown", Artist: "Sarah Vaughan", Price: 39.99},
}
func getAlbums(ctx *gin.Context) {
//返回带缩减的JSON数据
ctx.IndentedJSON(http.StatusOK, albums)
}
func main() {
router := gin.Default()
router.GET("/albums", getAlbums)//method:get
router.POST("/albums", getAlbums)//method:get
router.Run("localhost:8080")
}
拆分文件
把GetAlbums放到controller,新建controller目录,这也是package的名称,新建albumController.go文件
package controller
import (
"example/web-service-gin/models"
"net/http"
"github.com/gin-gonic/gin"
)
func GetAlbums(ctx *gin.Context) {
albums := []models.Album{
{ID: "1", Title: "Blue Train", Artist: "John Coltrane", Price: 56.99},
{ID: "2", Title: "Jeru", Artist: "Gerry Mulligan", Price: 17.99},
{ID: "3", Title: "Sarah Vaughan and Clifford Brown", Artist: "Sarah Vaughan", Price: 39.99},
}
ctx.IndentedJSON(http.StatusOK, albums)
}
把Albums结构体独立到models的album.go,go导出方法和结构,都是通过首字母大写的是公开的,其他的不导出,所以album改成Album
package models
type Album struct {
ID string `json:"id"`
Title string `json:"title"`
Artist string `json:"artist"`
Price float64 `json:"price"`
}
此时main.go就变成了这样子
package main
import (
"example/web-service-gin/controller"
"github.com/gin-gonic/gin"
)
func main() {
router := gin.Default()
router.GET("/albums", controller.GetAlbums)
router.POST("/albums", controller.GetAlbums)
router.Run("localhost:8080")
}
单元测试
安装依赖
golang的版本有要求,go install 1.15.x的版本没有对go install 的支持,建议升级到最新的版本
go install golang.org/dl/go1.18beta1@latest
单应测试样例
创建test文件夹,创建api_test.go,注意名称要以_test结尾
package test
import (
"bytes"
"encoding/json"
"fmt"
"io/ioutil"
"net/http"
"testing"
)
func TestApi(t *testing.T) {
res, err := http.Get("http://localhost:8080/albums")
if err != nil {
panic(err)
}
//defer 在作用域内最后执行
defer res.Body.Close()
result, _ := ioutil.ReadAll(res.Body)
fmt.Println(string(result))
}
func TestPost(t *testing.T) {
data, _ := json.Marshal(struct{ Name, Age string }{})
res, err := http.Post("http://localhost:8080/albums", "application/json", bytes.NewBuffer(data))
if err != nil {
panic(err)
}
defer res.Body.Close()
result, _ := ioutil.ReadAll(res.Body)
fmt.Println(string(result))
}
mysql访问
package db
import (
"database/sql"
"example/web-service-gin/models"
"fmt"
"log"
"github.com/go-sql-driver/mysql"
)
func QueryData () (albumArr []models.Album,queryErr error){
var db *sql.DB;
cft :=mysql.Config{
User:"root",
Passwd: "123456",
Net: "tcp",
Addr: "127.0.0.1:3306",
DBName: "recodings",
AllowNativePasswords:true,
}
db, err := sql.Open("mysql", cft.FormatDSN())
if err != nil {
log.Fatal(err)
}
pingErr := db.Ping()
if pingErr != nil {
log.Fatal(pingErr)
}
fmt.Println("Connected!")
rows,dbErr:= db.Query("select * from album");
if(dbErr!=nil){
}
defer rows.Close()
var albums []models.Album
for rows.Next() {
var alb models.Album
if err := rows.Scan(&alb.ID, &alb.Title, &alb.Artist, &alb.Price); err != nil {
return nil, nil
}
albums = append(albums, alb)
}
return albums,nil
}
单元测试
package test
import (
"encoding/json"
"example/web-service-gin/db"
"fmt"
"testing"
)
func TestDB(t *testing.T) {
albums, err := db.QueryData()
if err != nil {
fmt.Println(err)
}
data, _ := json.MarshalIndent(albums, "", " ")
fmt.Println(string(data))
}
得到下面的结果
=== RUN TestDB
Connected!
[
{
"id": "1",
"title": "Blue Train",
"artist": "John Coltrane",
"price": 56.99
},
{
"id": "2",
"title": "Giant Steps",
"artist": "John Coltrane",
"price": 63.99
},
{
"id": "3",
"title": "Jeru",
"artist": "Gerry Mulligan",
"price": 17.99
},
{
"id": "4",
"title": "Sarah Vaughan",
"artist": "Sarah Vaughan",
"price": 34.98
}
]
--- PASS: TestDB (0.00s)
PASS
ok example/web-service-gin/test (cached)
接口
接口定义
package interfacedemo
import "example/web-service-gin/models"
type IAlbumService interface {
GetAlbum() []models.Album
}
实现接口,AlbumService在代码上,不需要引入IAlbumService,只要AlbumService实现了所有的方法即代表AlbumService实现了接口IAlbumService(目前来看,接口没有字段的定义),如果没实现所有的方法编译器将会提示declaration: missing method GetAlbum
package interfacedemo
import "example/web-service-gin/models"
type AlbumService struct {
}
func (service *AlbumService) GetAlbum() []models.Album {
return []models.Album{{ID: "10", Title: "Blue Train", Artist: "John Coltrane", Price: 100.99}}
}
调用
package test
import (
"encoding/json"
"example/web-service-gin/interfacedemo"
"example/web-service-gin/models"
"fmt"
"testing"
)
func TestInterface(t *testing.T) {
//接口接收实现的实例
var service interfacedemo.IAlbumService =new(interfacedemo.AlbumService)
var albums []models.Album = service.GetAlbum()
data, _ := json.MarshalIndent(albums, "", " ")
fmt.Println("data:", string(data))
}
指针
&取址操作,*声明指针类型的变量或者取指针变量指向的值
num := 10
//*声明指针的变量
var numPtr *int = nil
//&取num变量的地址
numPtr = &num
//*取指针变量numPtr指向的值
ptrValue := *numPtr
指针是强类型的,不匹配的类型不能赋值,比如下面的语句就是错误的
var floatPtr *float32=numPtr
不过对于struct的赋值,具有隐式转换,比如下面的例子
type IPointer interface{GetPoint()}
type Pointer struct {}
func (pointer Pointer) GetPoint() {}
func main() {
var pt *Pointer = new(Pointer)
var pt1 IPointer = *point
var pt2 IPointer = point
var pointer Pointer = Pointer{}
var pointer1 IPointer = &pointer
var pointer2 IPointer = pointer
}
如果是结构体本身,那么不存在隐式转换
var point *Pointer = new(Pointer)
var point1 Pointer = *point//正确
var point2 *Pointer = point//正确
var point3 Pointer = point//错误
再看下面的例子
package interfacedemo
import "example/web-service-gin/models"
type IAlbumService interface {
GetAlbum() []models.Album
}
AlbumService和AlbumServiceImpl实现了接口IAlbumService
package interfacedemo
import "example/web-service-gin/models"
type AlbumService struct {}
// 通过AlbumService实现方法GetAlbum,通过该方式实现,指针(隐式转换)和实例均可给接口进行赋值
func (service AlbumService) GetAlbum() []models.Album {
return []models.Album{{ID: "10", Title: "Blue Train", Artist: "John Coltrane", Price: 100.99}}
}
type AlbumServiceImpl struct{}
// 通过AlbumServiceImpl的指针类型实现GetAlbum,只能通过指针给接口进行赋值
func (service *AlbumServiceImpl) GetAlbum() []models.Album {
return []models.Album{{ID: "10", Title: "Blue Train Impl", Artist: "John Coltrane", Price: 100.99}}
}
通过以下的方式调用
var service *interfacedemo.AlbumService = new(interfacedemo.AlbumService)
var service1 interfacedemo.IAlbumService = service//正确,隐式转换
service1 = *service//正确,AlbumService实例实现了GetAlbum,比较规范的写法
var instance interfacedemo.AlbumService = interfacedemo.AlbumService{}
var instance1 interfacedemo.IAlbumService = service//正确,AlbumService实例实现了GetAlbum,比较规范的写法
instance1 = &instance//正确,隐式转换
var serviceImpl interfacedemo.AlbumServiceImpl = interfacedemo.AlbumServiceImpl{}
var serviceImpl1 interfacedemo.IAlbumService = &serviceImpl//正确
serviceImpl1 = serviceImpl//错误,AlbumServiceImpl的实例并没有实现GetAlbum
var implInstance *interfacedemo.AlbumServiceImpl = new(interfacedemo.AlbumServiceImpl)
var implInstance1 interfacedemo.IAlbumService = implInstance//正确
implInstance1 = *implInstance//错误,AlbumServiceImpl的实例并没有实现GetAlbum
接口本身声明指针类型是可以的,除了赋值为nil,没办法实例化
var service *interfacedemo.IAlbumService =nil//正确
service = new(interfacedemo.AlbumService)//错误
会抛异常:cannot use new(interfacedemo.AlbumService) (value of type *interfacedemo.AlbumService) as *interfacedemo.IAlbumService value in assignment
golang的指针类型跟C++的有所不同
type Pointer struct {}
func main() {
var instance Pointer = Pointer{}
fmt.Println(instance,instancePtr,&instancePtr)
}
得到的结果是
{} &{} 0xc000006028
&instance并不是得到一个地址,更像一个表示对instance取址的操作,&instancePtr则是instancePtr的地址,也就是指针的指针
那如果输出修改成
fmt.Println(instance,&instance,&(&instance))
&(&instance)编译器报错:invalid operation: cannot take address of (&instance) (value of type *Pointer)
&instancePtr与&(&instance)不相同,&(&instance)这样并没有给指向&instance分配地址
值得注意的是golang的结构体是值类型的,如果需要修改结构体的字段的值,需要用指针,下面来看一下这个例子
package main
import (
"fmt"
)
type Vertex struct {
X, Y int
}
func changeVertex(ver Vertex) {
ver.X = 100
ver.Y = 100
}
func changeVertexByPointer(ver *Vertex) {
(*ver).X = 100//*号优先级是低于.的,所以要加上(),当然,直接ver.X也是可以的
ver.Y = 100
}
func main() {
ver := Vertex{X: 10, Y: 10}
changeVertex(ver)
fmt.Println(ver.X, ver.Y)
changeVertexByPointer(&ver)
fmt.Println(ver.X, ver.Y)
}
得到的结果是
10 10
100 100
换一种写法
package main
import (
"fmt"
)
type Vertex struct {
X, Y int
}
func (ver Vertex) changeVertex() {
ver.X = 100
ver.Y = 100
}
func (ver *Vertex) changeVertexByPointer() {
(*ver).X = 100
ver.Y = 100
}
func main() {
//实例调用
ver := Vertex{X: 10, Y: 10}
ver.changeVertex()
fmt.Println(ver.X, ver.Y)
//指针调用
(&ver).changeVertexByPointer()
fmt.Println(ver.X, ver.Y)
}
通常情况下,建议使用指针,除非为了要避免修改原来实例的值。
值传递,尤其是复杂的结构体,会做拷贝处理,使用指针性能相对会更好。
接口实例化
package main
import (
"fmt"
)
type Vertex struct {
X, Y int
}
type IVertex interface {
GetResult() int
}
func (ver Vertex) GetResult() int {
var result int=ver.X + ver.Y
fmt.Println("result:",result)
return result
}
func main() {
var iv IVertex
//iv.GetResult()//这一句会在运行时抛异常:panic: runtime error: invalid memory address or nil pointer dereference
var v Vertex
iv = v
fmt.Println(iv,v)//打印{0 0}{0 0}
iv.GetResult()//结果是0
iv = Vertex{X: 10, Y: 10}
iv.GetResult()//结果20
}
接口类型判断
var typeVar interface{} = "hello"
t, result := typeVar.(string)
fmt.Println(t, result)// hello true
typeVar.(string)如果类型是对的,第二个参数可以不写,得到的是实际的值,如果类型不正确,比如t:=typeVar.(string),将会抛异常interface conversion: interface {} is string, not int,如果t,result:=typeVar.(string),t则是0,result是false
switch case类型
var typeVar interface{} = nil
switch t := typeVar.(type) {
case int:
fmt.Println("int:", t)
default:
fmt.Printf("%T", t)
}
切片
在了解切片之前,先来看看数组,切片是基于数组定义的。
package main
import "fmt"
func main() {
arr:=[6]int{1,2,3,4,5,6}
fmt.Println(arr);
}
数组是个定长的,如果初始化的元素个数少于6个,那么会自动补上零值,多于6个会提示越界
数组完整的声明写法
var arr [6]int=[6]int{1,2,3,4,5,6}
那么切片是什么?切片是基于对数组的引用,slice是个结构体,注意slice本身是值传递的
type slice struct {
array unsafe.Pointer
len int
cap int//默认容量于len相等
}
从这里可以看出,切片修改元素,那么对应的数组的值也跟着修改,多个基于这个数组的切片修改同一个元素,全部都会被修改,下面来看看以下的例子
package main
import "fmt"
func main() {
var arr [6]int=[6]int{1,2,3,4,5}
sliceA:=arr[:]
sliceB:=arr[1:3]
sliceA[1]=10
fmt.Println(sliceB[0])//10
fmt.Println(arr[1])//10
}
切片的一些操作
package main
import "fmt"
func main() {
var arr [6]int = [6]int{1, 2, 3, 4, 5, 6}
// 声明切片,arr[:3:5],第一个不写那么值是0,第二个是截取到第(下标-1)的元素,第三个是初始的容量,不写默认是数组的长度,不允许超过数组的长度
slice := arr[:3:5]
fmt.Println(slice, cap(slice), len(slice))//[1 2 3] 5 3
slice = append(slice, 10)//在末尾添加元素,返回一个新的切片
slice = append(slice, 20)
slice = append(slice, 30)
fmt.Println(slice, cap(slice), len(slice))// [1 2 3 10 20 30] 10 6 长度用完,自动扩容
}
映射
go的映射实际就是java的map或者是c#的dictionary,定义是map[keyType]valueType
package main
import (
"fmt"
)
func main() {
var maps map[string]int = map[string]int{
"tome": 20,
"kate": 18,
"tub": 45,
}
for key, value := range maps {
fmt.Println(key, value)
}
}
map的一些操作
package main
import (
"fmt"
)
func main() {
// 初始化
var maps Map = Map{
"tome": 20,
"kate": 18,
"tub": 45,
}
// 存在的key修改
maps["tome"]=33
// 不存在的key新增
maps["heihei"]=43
// 判断是否包含key
value,exists:=maps["join"]
fmt.Println("join is exists:",value,exists)//value是零值
value,exists =maps["kate"]
fmt.Println("kate is exists:",value,exists)//value对应的是key为kate对应的值
for key, value := range maps {
fmt.Println(key, value)
}
fmt.Println("=====================")
delete(maps,"heihei")
for key, value := range maps {
fmt.Println(key, value)
}
}
结果
join is exists: 0 false
kate is exists: 18 true
kate 18
tub 45
heihei 43
tome 33
=====================
tome 33
kate 18
tub 45
泛型
1.18之前的版本是不支持泛型的,beta1开始新增了对泛型的支持
type Number interface {//类似c#里做了泛型约束
int64 | float64
}
比如数字相加
package main
import "fmt"
func main() {
intResult:= Add[int](1,1)
floatResult := Add[float64](1.1,1.1)
fmt.Println("1 + 1 =",intResult)
fmt.Println("1.1 + 1.1 =",floatResult)
}
func Add[T int|float64](num1 T,num2 T) T{
return num1+num2
}
得到
1 + 1 = 2
1.1 + 1.1 = 2.1
泛型类型实际是个接口类型,比如上面的例子可以这样写
package main
import "fmt"
type Number interface{
int|float64
}
func main() {
intResult:= Add[int](1,1)
floatResult := Add[float64](1.1,1.1)
fmt.Println("1 + 1 =",intResult)
fmt.Println("1.1 + 1.1 =",floatResult)
}
// Number 替代了int|float64
func Add[T Number](num1 T,num2 T) T{
return num1+num2
}
这种定义方式实际是限定了泛型的类型,必须显示指出泛型的类型组合。
下面来自定义接口
package main
import "fmt"
type IService interface{
GetServiceName() string
}
type ServiceT interface{
IService
}
type UserService struct{Name string}
func (service UserService) GetServiceName() string{
return service.Name
}
type RoleService struct{Name string}
func (service RoleService) GetServiceName() string{
return service.Name
}
func GetService[ST ServiceT](serviceType ST) string{
return serviceType.GetServiceName()
}
func main() {
serviceName:= GetService[UserService](UserService{Name: "userService"})
fmt.Println("服务名称:",serviceName)
serviceName= GetService[RoleService](RoleService{Name: "roleService"})
fmt.Println("服务名称:",serviceName)
}
得到
服务名称: userService
服务名称: roleService
那ServiceT改成空接口,是否能够调用?目前的版本(1.18beta2)是不支持的
type ServiceT interface{}
ServiceT是空接口会提示.\gen.go:41:14: serviceType.GetServiceName undefined (type ST has no field or method GetServiceName)
那我们通过反射来看看是否能够找到GetServiceName?
func GetService[ST ServiceT](serviceType ST) string{
t:= reflect.TypeOf(serviceType)//获取类型
v:=reflect.ValueOf(serviceType)//获取值
methodCount:= t.NumMethod()
for i := 0; i < methodCount; i++ {
methodName:=t.Method(i).Name
fmt.Println(methodName)
val:= v.MethodByName(methodName).Call(nil) //调用方法
return val[0].String()//把reflect.value转换为string类型
}
return ""
}
得到输出
GetServiceName
服务名称: userService
GetServiceName
服务名称: roleService
go程
go程是开启了一个线程,如果主进程结束,那么开启的go程也会跟着结束
package main
import (
"fmt"
"time"
)
func say(s string,count int) {
for i := 0; i < count; i++ {
time.Sleep(100 * time.Millisecond)
fmt.Println(s)
}
}
func main() {
go say("world",10)
say("hello",3)
}
输出结果
hello
world
world
hello
hello
可以看到,当hello输出3次,主进程结束,那么通过go say("world",10)调用的并没有执行完,也跟着结束了
channel
发送和接收操作在另一端准备好之前都会阻塞
信道上的发送操作总在对应的接收操作完成前发生。
若在信道关闭后从中接收数据,接收者就会收到该信道返回的零值。
从无缓冲信道进行的接收,要发生在对该信道进行的发送完成之前。
select
package main
import (
"fmt"
"time"
)
func main() {
//<-chan time.Time表示该channel只能发送
var tick <-chan time.Time = time.Tick(100 * time.Millisecond)
boom := time.After(500 * time.Millisecond)
for {
select {
case <-tick:
fmt.Println("tick")
case <-boom:
fmt.Println("boom!")
return
default:
fmt.Println("……")
time.Sleep(50 * time.Millisecond)
}
}
}
单向channel
package main
import (
"fmt"
"time"
)
//ch只能接收
func receive(ch chan<- string, str string) {
ch <- str
}
//sender只能发送,receiver只能接收
func send(sender <-chan string, receiver chan<- string) {
time.Sleep(time.Second)
receiver <- <-sender
}
func main() {
var sender chan string = make(chan string)
var receiver chan string = make(chan string)
go receive(sender, "hi,let's go")
go send(sender, receiver)
str := <-receiver
fmt.Println(str)//输出:hi,let's go
}
缓冲通道
package main
import (
"fmt"
)
func main() {
var ch chan string = make(chan string)
ch <- "hello"
str := <-ch
fmt.Println(str)
}
以上的代码会抛出异常:fatal error: all goroutines are asleep - deadlock!
发送和接收操作在另一端准备好之前都会阻塞,这时候,无缓冲的通道,会造成死锁
package main
import (
"fmt"
)
func main() {
var ch chan string = make(chan string,1)
ch <- "hello"
str := <-ch
fmt.Println(str)
}
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